Mobile App Development iOS and Android, One Codebase
Mobile app development covers cross-platform iOS and Android applications in React Native and Flutter, including the store submission process that quietly derails first launches. We build offline behaviour, push notifications, in-app purchases, and the AI features that make an app worth opening a second time.
- One codebase, both platforms
- Store submission handled
- A release pipeline your team can run
How it runs · 5 steps
- Decide cross-platform or native
- Design the offline story
- Build with platform behaviour
- Prepare for the stores early
- Hand over the pipeline
Built with
- React Native
- Flutter
- Expo
- Firebase
- FastAPI
- PostgreSQL
- Push notifications
- Offline sync
More in Software Engineering
Cross-platform is the right default — and we will say when it is not
One codebase for iOS and Android is the correct choice for most business applications, and we build platform-specific behaviour where users expect it rather than shipping an Android app wearing an iOS icon. Heavy real-time graphics, deep hardware access, or demanding background processing still justify native, and that decision belongs in discovery rather than in a change request three months in.
The states that break mobile apps are the ones that only appear on a bad network: a half-completed sync, a queued purchase, a push notification arriving for a logged-out user. We design those before the happy path is finished.
What this usually fixes
An app that assumes connectivity
It works in the office and fails on a train. Offline behaviour designed after launch means rewriting the data layer.
Store rejection nobody planned for
Privacy declarations, purchase rules, and review feedback arrive at the end of the project and add weeks nobody budgeted.
A release process only one person can run
Certificates, provisioning, and store credentials live in one head, and shipping a fix depends on that person being available.
Installed once, never reopened
Nothing in the app earns a second session, so acquisition spend buys downloads rather than users.
The process
Each step produces something you can review — a document, an environment, or working software — rather than a percentage in a status report.
Decide cross-platform or native
Against your actual requirements for graphics, hardware access, and background work — settled in discovery, not later.
Design the offline story
What is cached, what queues, what reconciles, and what the user sees while it happens — before the happy path is built.
Build with platform behaviour
One codebase, with navigation, gestures, and notifications behaving the way each platform's users expect.
Prepare for the stores early
Privacy declarations, purchase configuration, and review requirements handled during the build rather than after it.
Hand over the pipeline
Automated builds and a release process your team can run without us, including credential ownership.
Why teams choose this
Two platforms, one team
A single codebase means a feature ships to iOS and Android together rather than one lagging a release behind.
Works on a bad network
Offline and sync behaviour designed up front, which is what separates an app people trust from one they abandon on a commute.
A launch that lands on schedule
Store requirements handled during the build, so review is a step rather than an unplanned extra sprint.
Releases you control
Your team owns the credentials and can ship a fix without waiting for us to be available.
Technologies we build with
Tools we have delivered production work on, not a capability matrix. We pick per project and will explain the trade-off behind each choice.
- Cross-platform
- React Native
- Flutter
- Expo
- Backend
- Firebase
- FastAPI
- PostgreSQL
- Device
- Push notifications
- Offline sync
- Biometrics
- Camera
- Release
- App Store Connect
- Play Console
- EAS
Who this is for
Mobile earns its cost where usage is frequent, on the move, or tied to something physical.
- Logistics & field service
- Healthcare
- Fintech
- E-commerce & retail
- Education
- Real estate
- Hospitality
- Manufacturing
Mobile App Development: common questions
React Native or Flutter — which should we choose?
When do we actually need a native app instead?
Do you handle App Store and Play Store submission?
How long does a mobile app take to build?
Where we apply this
The same work looks different depending on the constraints it has to hold. These cover what changes.
Services that pair with this
Web Application Development
Production React and Next.js applications with server-rendered performance, real auth, and accessibility built in.
Learn moreAPI Development
REST and GraphQL APIs with versioning, auth, and docs from the first endpoint — plus the integrations you depend on.
Learn moreUI/UX Design
Product design, not decoration — flows, states, and a component system engineers build from directly.
Learn more
What will people open it for on day thirty?
That question shapes the build more than the feature list does. Tell us the answer and we will scope the release around it.